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Mirage
Active Duty boltBalanced

de_mirage

Mirage

The eternal benchmark of competitive CS2.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Mirage is set in a Moroccan-inspired city district bathed in warm desert light. Originally introduced as a community map in 2013, it became a fixture of every competitive pool and has survived every major CS revision intact. Its longevity is no accident - Mirage is arguably the most balanced, best-designed map in the history of Counter-Strike.

The layout is a classic three-lane design: A site approached via Ramp and Palace, B site accessed through Apartments, and a heavily contested mid area whose control - Connector, Window room, Top Mid - dictates the rhythm of every round. Neither side has a structural advantage in timings, which is rare in CS2.

Mirage punishes poor utility usage more than almost any other map. Site executes require coordinated smokes on CT Spawn, Jungle, and Stairs to be viable. Pistol rounds, force-buys, and full eco rounds all play differently here, making Mirage the definitive test of tactical depth and individual mechanical skill across every economy state.

analytics Sides Analysis
Balanced

Long-term pro statistics consistently show T/CT win rates within 1-2% of 50/50 across all skill levels.

CTT
50% 50%

BOMBSITES

A
A
Bombsite

Site A

Open, skybox-free site with Ramp and Palace as entry lanes; CT default anchors in Jungle and behind Stairs.

flag Plant zone
B
B
Bombsite

Site B

Compact site at the base of Apartments; short CT Spawn rotation makes late defuses extremely risky.

flag Plant zone

CALLOUTS 14 positions

location_on Palace location_on Ramp location_on Jungle location_on Stairs location_on CT Spawn location_on Apartments location_on Window location_on Connector location_on Underpass location_on Ticket Booth location_on Sandwich location_on Top Mid location_on B Short location_on Catwalk

KEY UTILITY

bolt A execute

smoke CT Spawn from T Ramp, smoke Jungle from Top Mid, smoke Stairs from Palace.

bolt B execute

smoke CT from B Short, smoke Window from Apartments hallway.

bolt Mid control

flash over Window from T spawn to take Connector; pop-flash for B Short push.

bolt Lineup 4

Jungle one-way smoke from Ticket Booth slows CT rotations significantly.

bolt Lineup 5

Connector smoke from T spawn denies CT vision during mid-to-B rotations.

OTHER MAPS

EN — English