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Train
Reserve boltCT-sided

de_train

Train

A Russian rail yard where outside control decides every half.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Train is set in a Russian freight rail yard and has been part of Counter-Strike since 2000. The map features a large outdoor area with decommissioned train cars as cover, flanked by two bombsites: A site, an open platform between train cars, and B site, a tighter indoor area. Train was removed from Active Duty in 2021 when Ancient replaced it but was reworked for a CS2-era return.

The hallmark of Train is the outside - a long exposed corridor running from T spawn past the train cars toward A site. CT-side positions at Ivy, Z Connector, and A Upper platform provide sweeping sightlines across the entire outside lane. Controlling outside early is mandatory for T-side; without it, T is reduced to slow B Halls approaches that are predictable and trivial to hold.

Train has historically been the most CT-dominant map in the pool, with T-side win rates dropping to around 40% at the highest levels of play. The reworked CS2 version adjusted several angles and sightlines to rebalance the experience, but the core identity endures: teams that execute fast outside rushes and use the train cars as cover earn the map; teams that cannot are ground down systematically.

analytics Sides Analysis
CT-sided

Outside is one of the longest and most exposed approaches in CS2; CTs hold multiple stacked angles on every T route.

CTT
56% 44%

BOMBSITES

A
A
Bombsite

Site A

Open platform between train cars; Upper and Lower positions give CTs layered site defense.

flag Plant zone
B
B
Bombsite

Site B

Indoor site accessible via B Halls; single choke-point entry makes it a natural CT stronghold.

flag Plant zone

CALLOUTS 14 positions

location_on Outside location_on T Spawn location_on Ivy location_on Z Connector location_on A Upper location_on A Lower location_on B Halls location_on Tunnel location_on Ladder location_on CT Spawn location_on Olof Boost location_on Switch location_on Round House location_on E Box

KEY UTILITY

bolt Outside push

smoke Ivy, smoke Z Connector to cross outside without dying to CT AWP.

bolt A execute

smoke A Upper, smoke CT Spawn, flash players into site from outside.

bolt B execute

smoke Tunnel exit, smoke CT, molotov Round House to clear B anchor.

bolt Lineup 4

Z Connector smoke cuts off rotating CTs when splitting to both sites simultaneously.

bolt Olof Boost

smoke platform above A site to deny CT height advantage on execute.

OTHER MAPS

EN — English