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Dust II
Classic boltT-sided

de_dust2

Dust II

The map that defined an entire genre of competitive shooters.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Dust II is the most famous map in Counter-Strike history and arguably the most played competitive FPS map of all time. Set in a Middle Eastern desert town and first released in 2001, its layout is deceptively simple - two bombsites connected by a central mid corridor - yet the interplay between Long A, Mid, and Short creates almost infinite strategic permutations across 24 years of play.

The map is structured around three parallel approaches: Long A (a slow corridor toward A site), Short/Catwalk (a fast mid route to A or B), and B Tunnels (the direct T-side B approach). CT positions at CT Cross, B Doors, and Long Doors create iconic early-round duels that generations of players have cut their teeth on. Mid control via Catwalk and B Short is consistently the deciding factor in round outcomes.

Despite its simplicity, Dust II remains a legitimate competitive test in CS2. The sub-tick system has meaningfully changed Long A duel feel and B door peek timings. At the professional level the map has staged a resurgence as teams appreciate its clean strategic framework: fewer variables mean individual skill and fundamental team coordination shine without excessive utility complexity.

analytics Sides Analysis
T-sided

T-side has fast B Tunnels access and a wide Long A; CT rotations from mid to B are slower than the T push timing allows.

CTT
44% 56%

BOMBSITES

A
A
Bombsite

Site A

Wide open platform approached via Long or Short; CT Cross and Platform provide defensive positions.

flag Plant zone
B
B
Bombsite

Site B

Semi-enclosed site through B Tunnels; B Doors give CTs an early information angle.

flag Plant zone

CALLOUTS 14 positions

location_on Long Doors location_on Long A location_on Pit location_on CT Cross location_on Short location_on Catwalk location_on B Tunnels location_on Upper Tunnels location_on B Doors location_on Window location_on Mid location_on T Spawn location_on Car location_on CT Spawn

KEY UTILITY

bolt A execute

smoke CT Cross, smoke Short (car smoke), flash Long entry from T spawn.

bolt B execute

smoke B Doors from Upper Tunnels, smoke CT, flash into site.

bolt Mid control

smoke Window from T spawn to take Catwalk safely.

bolt Long A peek

pop-flash over Long Doors to blind CT before pushing.

bolt B retake

smoke from CT Spawn cuts off T player holding back site position.

OTHER MAPS

EN — English