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Inferno
Active Duty boltCT-sided

de_inferno

Inferno

A sun-soaked Italian village where every alley is a firefight.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Inferno drops players into a picturesque Tuscan village where cobblestone streets and terracotta rooftops frame intense close-quarters engagements. The map has existed in Counter-Strike since 2001 and underwent a complete visual rework in 2016, emerging as one of the most iconic maps in competitive history. CS2's sub-tick system has subtly changed how peeks and pre-aims feel on its tight corridors.

The defining feature of Inferno is its asymmetry. The A site is accessed through Banana - a long, narrow corridor - and the Apartments complex above. The B site features a wide open area protected by Arch and Second Mid. Map control in Banana and Apartments during early buy rounds dictates CT rotations for the rest of the half more than almost any other map.

Molotovs are more impactful on Inferno than on almost any other map, especially in Banana, Car, and Pit. Teams that master utility cycling - re-throwing molotovs to deny entry after the first wave - can stall T-side aggression far beyond what rifle duels alone allow. The tight timings between mid and B make instant rotations after a call a survival skill.

analytics Sides Analysis
CT-sided

Banana is one of the most defensible corridors in CS2; CTs hold multiple angles and have easy retake paths from CT Spawn.

CTT
56% 44%

BOMBSITES

A
A
Bombsite

Site A

Compact elevated platform surrounded by walls; Pit and Boiler provide strong CT anchor positions after plant.

flag Plant zone
B
B
Bombsite

Site B

Wide open site reachable through Banana or Second Mid; CT often plays tight to Arch for early info.

flag Plant zone

CALLOUTS 14 positions

location_on Banana location_on Car location_on Pit location_on Boiler location_on Arch location_on Apartments location_on Balcony location_on Second Mid location_on Library location_on CT Spawn location_on Graveyard location_on Top Banana location_on Short location_on Long

KEY UTILITY

bolt Banana control

two molotovs to clear Car and Top Banana; smoke at top of Banana for safe entry.

bolt A execute

smoke CT, smoke Library, smoke Arch; flash into site from Apartments.

bolt B execute

smoke Arch, smoke CT, molotov Boiler to clear common lurk positions.

bolt Lineup 4

Pit smoke from A Long denies AWP and allows safe Apartments entry.

bolt Lineup 5

CT cross flash from Short closes off Banana vision for an extra split second on execute.

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EN — English