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Ancient
Active Duty boltCT-sided

de_ancient

Ancient

Mesoamerican ruins where utility reigns and mid is king.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Ancient is set in a Mesoamerican archaeological site and was added to the Active Duty pool in 2021, replacing Train. Despite being one of the newer maps in competitive play, it has quickly established itself as a legitimate tactical puzzle with dense utility requirements and a distinctive cave-based mid structure that sets it apart from the rest of the pool.

The map features two sites connected by a central mid area with a cave system. A site is accessed via a long ruined city street and a mid-to-A connector; B site sits in a compact courtyard protected by Donut and a narrow entry path from CT. Mid control - specifically Cave and the Central area - shapes which executes are viable on both sides of the map throughout the entire round.

Ancient rewards teams that invest in its unique smoke positions, many of which require pixel-level lineup precision. The B site is particularly vulnerable to fast rushes in pistol rounds. At higher levels the map rewards patient CT anchor play and punishes over-aggressive T rotations, given how tightly the timings between sites are compressed relative to other Active Duty maps.

analytics Sides Analysis
CT-sided

B site is compact and single-entry; CTs have shorter rotation paths between sites compared to T approach timings.

CTT
56% 44%

BOMBSITES

A
A
Bombsite

Site A

Open ruin platform accessible via T Ramp and Mid connector; CT lurks behind the main stone structure.

flag Plant zone
B
B
Bombsite

Site B

Tight courtyard; single-file entry through Donut makes stacking easy for the defending side.

flag Plant zone

CALLOUTS 14 positions

location_on T Ramp location_on Cave location_on Mid location_on Donut location_on Alley location_on CT Spawn location_on Temple location_on River location_on Water location_on Main location_on Steps location_on Pillar location_on Ruins location_on Jungle

KEY UTILITY

bolt A execute

smoke CT Spawn, smoke Temple connector, flash through Alley entry.

bolt B execute

smoke CT, smoke back of site through Donut; molotov River to clear lurks.

bolt Mid control

smoke Cave exit from T side, flash for a player to push into Cave.

bolt Lineup 4

River smoke cuts off CT rotation from A to B during split executes.

bolt Lineup 5

Steps one-way smoke on A site allows CT anchor to take free kills during retake.

OTHER MAPS

EN — English