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Overpass
Active Duty boltCT-sided

de_overpass

Overpass

An urban park built for duels, deception, and deep rotations.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Overpass is a German urban park setting featuring canals, underpasses, and a distinctive split-level layout. Entering the Active Duty pool in 2013, it has remained a fixture due to its strategic depth. The map is beloved for its mid area - Bathroom and Monster routes - that create complex information webs around the central contested space and make scouting extremely valuable.

The A site sits in a wide-open park area approached via Long or a connector through the park's central area; B site occupies a tight underpass complex with a canal running alongside it. Mid dominance is central to T-side strategy: controlling Monster and Bathroom corridors allows T-side to create false expectations and split executes that are extremely difficult for CTs to predict and counter.

Overpass rewards patient, methodical play. Teams investing in slow utility-clearing rounds through mid convert a higher proportion of site executes because defenders struggle to determine which site is being targeted. The map also features one of the most famous lurk positions in CS2 - the B-site Short anchor - making retakes a constant calculated gamble for the defending side.

analytics Sides Analysis
CT-sided

CT rotations via the park connector are faster than T approaches; B site has a natural defensive anchor position in Short.

CTT
56% 44%

BOMBSITES

A
A
Bombsite

Site A

Open park platform with Bank and Playground cover; wide retake angles strongly favor CTs.

flag Plant zone
B
B
Bombsite

Site B

Underground tunnel site; Short and CT Ramp give defenders strong angles on both entry paths.

flag Plant zone

CALLOUTS 14 positions

location_on Long location_on A Lobby location_on Bank location_on Playground location_on Bathroom location_on Monster location_on B Apartments location_on Short location_on CT Ramp location_on Canal location_on Fountain location_on Pillar location_on Heaven location_on Party

KEY UTILITY

bolt A execute

smoke CT, smoke Party, smoke Heaven; flash through Playground entry.

bolt B execute

smoke Short, smoke CT Ramp, smoke Monster exit - three coordinated smokes required.

bolt Mid control

smoke Bathroom window, molotov Monster to force CT back without peeking.

bolt Lineup 4

Bank smoke on A from T Long allows safe planting away from Heaven sightline.

bolt Lineup 5

Canal smoke cuts retake rotation from CT Spawn to B site significantly.

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EN — English