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Anubis
Active Duty boltBalanced

de_anubis

Anubis

Egyptian waterways and ancient stone - a map built for flanks.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Anubis is an Egyptian-themed map set along a network of canals and ancient stone structures. It replaced Dust II in the Active Duty pool in April 2023 and rapidly developed a dedicated competitive following. The map's defining feature - water channels running through its centre - also serves as the primary mid-control route, making canal fights a recurring element of every match.

The layout revolves around two sites connected by a canal that can be used for rotation or early pressure. A site sits in a tight outdoor plaza with entry angles from Palace and Main; B site occupies a more open courtyard with strong CT positions near Connector and Stairs. The mid-to-B connection through Water provides T-side with a critical flanking route when controlled properly.

Anubis is considered one of the more balanced maps in recent memory due to its dual mid-access design. Teams that can alternate between A and B and time canal moves precisely tend to dominate rounds. The map has become particularly notable in CS2 for how sub-tick movement affects the tight water corridor duels, where split-second timing on peeks carries enormous weight.

analytics Sides Analysis
Balanced

Dual canal access gives T-side flexibility; CT timings to both sites are roughly equal, producing near 50/50 statistics.

CTT
50% 50%

BOMBSITES

A
A
Bombsite

Site A

Compact plaza with a large pillar; Palace entry is wide but exposed to early AWP from CT Connector.

flag Plant zone
B
B
Bombsite

Site B

Open courtyard; B Stairs and CT Spawn give defenders multiple retake angles.

flag Plant zone

CALLOUTS 14 positions

location_on Canal location_on Water location_on Palace location_on Main location_on Connector location_on B Stairs location_on CT Spawn location_on Alley location_on Fountain location_on Ruins location_on Arch location_on T Spawn location_on Side Hall location_on Tomb

KEY UTILITY

bolt A execute

smoke CT Spawn, smoke Connector, flash Palace entry from Main.

bolt B execute

smoke CT from Water, smoke Stairs, molotov near Fountain to clear anchor.

bolt Canal control

smoke both ends of Water corridor to safely rotate mid-to-B.

bolt Lineup 4

Arch flash from T Spawn blinds early CT aggression on Main.

bolt Lineup 5

B Stairs smoke from T side forces CT to play further back, enabling safe plant.

OTHER MAPS

EN — English