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Nuke
Active Duty boltCT-sided

de_nuke

Nuke

The only CS2 map with a vertical dimension that changes everything.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Nuke is a nuclear power plant setting unlike anything else in competitive Counter-Strike - a two-story facility where the A site sits in an outdoor yard and the B site is buried one floor below in a reactor core. The vertical layout makes Nuke the most unique map in the pool, forcing teams to think in three dimensions rather than the typical horizontal plane.

The upper A site connects to a massive outdoor area with Silo, Ramp, Hut, and a Squeaky door linking the two floors. T-side must fight through multiple choke points to reach either site; there is no wide open mid that can be taken for free. CTs hold powerful positions from Heaven above B and Locker near A, creating extreme information asymmetry in their favor in the early seconds of every round.

Nuke is consistently the most CT-dominant map in professional CS2 play. T-side strategy revolves around taking Heaven via Ramp or Outside, because without Heaven control the B site plant is nearly indefensible post-plant. Elite teams invest heavily in outside control and use the Squeaky door as a timing tool to multi-task both sites simultaneously, making clock management as important as aim.

analytics Sides Analysis
CT-sided

CTs hold Heaven above B and have a natural rotation advantage through Squeaky; T-side pro win rates consistently sit below 44%.

CTT
56% 44%

BOMBSITES

A
A
Bombsite

Site A

Outdoor yard with multiple entry points - Ramp, Hut, Outside; Silo provides cover for the bomb plant.

flag Plant zone
B
B
Bombsite

Site B

Underground reactor core; nearly impossible to take without controlling Heaven above.

flag Plant zone

CALLOUTS 14 positions

location_on Outside location_on Ramp location_on Silo location_on Hut location_on Squeaky location_on Heaven location_on Hell location_on Locker location_on Lobby location_on T Roof location_on Catwalk location_on Vent location_on Radio location_on Decon

KEY UTILITY

bolt Outside

smoke Silo, smoke Garage to cross toward A Ramp without dying to AWP.

bolt A execute

smoke Heaven, smoke CT Ramp, molotov Squeaky door to prevent rotation.

bolt B execute

smoke Heaven, smoke Locker, flash through Vent; requires full team synergy.

bolt T Roof boost

early AWP position to deny CT Outside pressure and take map control.

bolt Decon flash

blind lobby CTs to allow safe B entry via Vent in pistol rounds.

OTHER MAPS

EN — English