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Vertigo
Active Duty boltCT-sided

de_vertigo

Vertigo

A skyscraper under construction where close-range chaos rules.

location_on 14 Callouts
bolt 5 Utility Lineups
flag 2 Bombsites

OVERVIEW

Vertigo takes place on the upper floors of an unfinished skyscraper, offering sweeping urban skyline views as a backdrop to frantic close-quarters combat. Added to competitive play in 2019, it quickly became one of the most divisive entries in the pool - criticized for its cramped corridors by some and praised for its unique vertical tension by others.

The layout is unusual: both sites sit on the same floor of the building, connected by a central mid area with a ramp and scaffold. T-side approaches via two stairwells and a long scaffold walk, while CTs defend short angles at A site's choke point and B site's doorway. Mid on Vertigo is notably compact; a single grenade at the right moment can shift an entire round.

Vertigo is the most CQC-intensive map in the Active Duty pool and significantly favors close-range weapons in economy-stressed rounds. At high levels, T-side strategy often involves aggressive ladder room pushes and precise timing through Mid scaffold to catch CTs off-guard. The map has developed a distinct pro metagame emphasizing fast executes over utility-heavy slow plays.

analytics Sides Analysis
CT-sided

Short CT rotations and multiple defensive boost positions make site retakes straightforward; T approach corridors are predictable.

CTT
56% 44%

BOMBSITES

A
A
Bombsite

Site A

Cramped open platform near the scaffold exit; CT often plays at the entrance choke for early kills.

flag Plant zone
B
B
Bombsite

Site B

Narrow site behind B Ramp with scaffolding cover; CTs can hold multiple stacked angles.

flag Plant zone

CALLOUTS 14 positions

location_on Mid location_on Scaffold location_on Ladder Room location_on T Stairs location_on CT Stairs location_on A Ramp location_on B Ramp location_on Sandbags location_on Short A location_on Back Site location_on Generator location_on Elevator location_on Drop location_on Heaven

KEY UTILITY

bolt Mid control

smoke CT Stairs exit, flash into Scaffold to contest mid early.

bolt A execute

smoke A entrance, flash from Mid Scaffold, molotov back platform.

bolt B execute

smoke B CT, smoke Short B Ramp corner, push with 3-man stack.

bolt Ladder Room

molotov into ladder room to deny CT ladder play in early rounds.

bolt Lineup 5

Drop flash from T Stairs blinds B site CT anchor for a free first-round plant.

OTHER MAPS

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